Summarising nearly a year of changes because I've been slack about updating my blog.
Loading (and unloading) parts of the world on demand, and implementing a hierarchical coordinate system.
Dynamically regenerating chunk meshes, and fighting the borrow-checker.
Moving entities around a geodesic grid.
Finding structure, preparing for movement, and learning a lot from Yasteroids.
Fixing the display of voxels that straddle chunk boundaries, and chipping away at the most obvious overdraw.
Turning the surface of the planet into a map of hexagonal voxels.
A first attempt at making terrain for PlanetKit using the `noise` crate.
Colorful blobs against the void of an empty z-buffer.